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Ladder Update

  • Random Hero 1v1 Ladder has been replaced with All the Randoms 1v1

    • All the randoms includes random races, random heroes and random mercenaries.

    • An end of season tournament will be played for All the Randoms 1v1 after the conclusion of Season 14.

  • Legion TD 4v4 no longer allows Arranged Teams of smaller than 4 players.

Rankings reset

There will be no MMR reset in any melee mode.
As in our previous seasons, we generally don’t intend to reset MMR so that we can keep matchmaking quality high.

There will be a 50% MMR Reset in Legion TD 1v1.

There will be a 50% MMR Reset in Legion TD 4v4 RT.

There will be a 100% MMR Reset for Legion TD 4v4 Arranged Teams.

Rankings and RP will be fully reset in all modes so the leaderboards should still look fresh after the reset since the activity is rewarded more at the start of each season!

Season end tournament

The W3Champions Finals - Our well loved friends, Back2Warcraft are bringing Season 13 to a close with a tournament organized by them and crowdfunded by the community.

It concludes a 12-week-long ladder season, giving a chance to the top 16 players to fight for the top spot. It will be played on the W3Champions FLO servers as always.

Season 12 finals saw Labyrinth take on the Champion Happy in a best of 5 but couldn’t beat the Emperor who still reigns as the W3Champion. Happy has won 3 back to back titles in the W3C Finals. Will this be the season someone takes him down or will his reign continue?

After listening to your feedback, we made some changes for the W3Champions Season Finals!
Previously, the Ranks 5-16 were placed in a Play-In stage at Weekend 1 to determine the Top 8 for Weekend 2. You also held reservations against the Double Elimination System.

Therefore we decided to change the format to a full 16 Player Single Elimination, which will be played as Best-of-Five (Grand Final: Bo7).

It is now mandatory for players to provide their own webcam and be available for Winner Interviews.

Current Schedule:

January 28: 2x Round of 16 + 1x Round of 8

January 29: 2x Round of 16 + 1x Round of 8

February 03: 2x Round of 16 + 1x Round of 8

February 04: 2x Round of 16 + 1x Round of 8

February 05: Semifinals, Game for 3rd + Grand Final

Matcherino: https://matcherino.com/t/w3cs13finals

All the Randoms 1v1 S14 Tournament

We are happy to announce that we will be also hosting a season's end finals for the all the randoms-ladder at the conclusion of Season 14 (Top 8 will qualify).

Support the prizepool here: https://matcherino.com/tournaments/87496

New UI theme - Firelord Theme

Marking one year since the death of Mykhaylo "HoT" Novopashyn, this season's theme is in his honor.

New Launcher

The launcher has been updated to version 1.2.2.

The app is now resizable. If you ever had problems with launcher elements not fitting well because of a smaller screen or the news text looking small and hard to read on a giant display, this change aims to improve that and make the UI elements fit better.

Other changes include:

  • Launcher position and size is remembered on app startup

  • UI touchups

  • Flo updates to prepare for patch 1.35

  • The Blizzard login window is now borderless

Game Visibility

Any changes here

Map pool changes

Reintroducing “Melting Valley 2.0”

Changes to go here

Map Rotations

  • 1v1

  • 2v2

    • No changes to the 2v2 Map pool this season.

  • 4v4

A shoutout to the map makers

A lot of the work you see on the maps that are tirelessly updated every season is thanks to the MMC (Melee Mapping Central) community. You might see names like Mafe, Kaer, rhythmt, Tenshi, Zucth, SaveOrcas, Lovestruck, and more mentioned often but they are all a group of volunteers who love the game as much as we do and have spent a lot of cycles building these maps to be up-to-date for us to play and watch games on. Previously they worked with Blizzard to provide community maps for the BNET ladder. Updating existing maps (like LR, EI, SV, and TM) and improving them is also a significant effort that we want to show them gratitude for. You can always say hello, post suggestions, or join in, on their Discord server:

https://discord.gg/QdUtxjCH

Regarding Joinbugs

The last few weeks we’ve seen a marked increase in joinbugs on the platform, especially on specific servers and in 4v4, we’d like to give a little context on this.

Firstly, there are really two types of joinbugs:

  • Where players can’t “join the game” - this will look familiar to anyone stuck on the loading screen for a long period.

  • A player drops from the game immediately on creation.

Both of these are caused by bugs in Reforged, and unfortunately there’s not much we can do about it. We suspect that this could be a contributing reason to why Blizzard’s own ladder has had many ranking issues and incorrectly attributed game results.

We also know that since this is a bug in the Reforged client, typically restarting the game gets you back to a healthy game state, those of you who have experienced joinbugs might recall seeing a note that informs you “Reforged is in a bad state”, this was added by Abeninski who was able to detect one of these conditions that caused joinbugs in the past. Unfortunately we have no info on the new bugs, despite a lot of work from Fluxxu to check.

Another note is that poor network connection can cause joinbugs, and some part of that is on our server network, so we will continue to try and improve the routes available to players with our pseudo-VPN setup that we’ve created. We are also expecting that servers that cross the Chinese Firewall will have more errors, this is an unfortunate reality of the infrastructure, but we’ll keep trying to keep the network as healthy as possible.

In more positive news, Ellalink undersea cable seems to be in use by many ISPs now, so we’re investigating a route from Brazil to Portugal that could be 80ms or lower!

Updated Maps

Any changes here?

Build W3Champions together!

W3Champions is looking for .NET, TypeScript, and jQuery developers

While we appreciate PR submissions, we are mainly interested in developers that are willing to commit time and take ownership of their projects. We have few formal hierarchies and our approach is very free for all. We are always open for a talk if you want to inquire more about how you can help!

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