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  • 1vs1

    • All veto preferences from previous seasons have been reset

    • Total maps increased from 13 to 14, number of vetoes unchanged

    • Added Gloom Stalker

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      Gloom Stalker is a macro-oriented map crafted by the same creator of Autumn Leaves. At the very middle there is an unguarded gold mine, a feature which has already been brought into showcase with Springtime. On top of that, the other main feature are the 4 gold mines at the corners of the map: at a glance they are unguarded, yet nearby creeps will take no time to shut down any possible expansion attempt without messing with them first.

    • Turtle Rock Ruins of Azshara replaced with Shattered Exile v2

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      Shattered Exile is one of the most popular 2vs2 maps. Despite having 4 starting locations, bear in mind that for this very game mode players will always spawn on cross positions. The map comes with a focus on macromanagement, and for all those of you who remember it from our past seasons, please note there are two major improvements since last time:

      • Assassins, who can be hired at the mercenary camps, are considerably slower than before (270 movespeed, instead of 290)

      • The rogue wizard’s frost armor effect now lasts 1 second less. This creep can be found both at the green camp nearby your base, and at the mercenary camps.

    • Ruins of Azshara Turtle Rock replaced with Terenas Stand LV. Terenas Stand LV has been missing from our map pool for quite a while, and on top of that is still being featured in many high-end tournaments. We want to provide top players a good practice ground, and let nostalgic and macro players enjoy this map after rotating out both TR and RoA at the same time.

  • 4vs4

    • Full Scale Assault replaced with Lilious. Lilious is a small map where each team can easily secure 3 expansions early on. The middle hosts an unguarded random fountain and 4 red camps with different orientations.

    • Golems in the Mist LV replaced with Obsidian Heart. Obsidian Heart is a very wide map where the rushing distance between main bases is quite noticeable. Both teams have an extremely safe expansion, while two more are to be found in more exposed positions.

    • The Juggernaut replaced with Tatsa’s Castle Gardens. Tatsa’s Castle Gardens is a popular FFA map with lots of gold mines that got slightly tweaked to provide far wider battlegrounds.

    • Dark Beacons: fixed a bug which would sometimes prevent heroes from gaining experience from killing level 10 hydras.

    • Rocky Ridge: added an extra green creep camp right in front of the gold mines separating the two enemy teams.

    • Winterly Magic: level 10 dragons at red camps now drop rune of rebirth, plus a level 6 charged item (such as Demonic Figurine). The bearer of each item drop is determined at random to prevent sniping.

  • ATR

    • Removed Echo Isles v2, Gnoll Wood, Lost Temple LV, Terenas Stand LV and Twisted Meadows

    • Added Candlestick Gallery, Circumvention v2, Drake Nostrum, Shattered Exile v2 and Tioga Pass

    • All veto preferences from previous seasons have been reset

    • Now random heroes awaken with their intended “ready” warcry!

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