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Support the prizepool here: https://matcherino.com/tournaments/87496

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New UI theme -

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Ragnaros the Everburning

The leader of the Dark Iron Clan, the mad Sorcerer-Thane Thaurissan, sought to claim all of Khaz Modan for himself. When realizing that supremacy over the dwarves could no longer be achieved by his own force of arms and sensing imminent defeat, Thaurissan and his most powerful allies, The Seven, delved into forbidden lore and summoned the great Elemental Lord of Fire, Ragnaros, from his imprisonment in The Firelands.

Horribly underestimating the power of the Firelord, Thaurissan, the Seven and many Dark Iron dwarves were immediately killed in the immolation of the volcanic eruption that followed Ragnaros' apocalyptic rebirth into the mortal plane. The volcano known as Blackrock Mountain shattered the Redridge Mountains and tore them asunder, forming the great black peak of Blackrock Spire. Ragnaros took control of the depths of Blackrock Mountain and ruled it for more than 200 years. The remaining Dark Iron dwarves formed their new capital Shadowforge City in Blackrock Mountain and were enslaved under the control of Ragnaros and his lieutenants.

Image Added

Marking one year since the death of Mykhaylo "HoT" Novopashyn, this season's theme is in his honor.

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New Launcher

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  • Launcher position and size is remembered on app startup

  • UI touchups

  • Flo updates to prepare for patch 1.35

  • The Blizzard login window is now borderless

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Any changes here

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Map pool changes

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  • 1v1

    • Added Melting Valley v2

      • After the successful reworks of classic maps such as EI, SV and TM that we've introduced with our past seasons, with season 14 it's finally time to bring back another old friend: Melting Valley. Special thanks to Zucth and SaveOrcas for putting this up together. The remarkable differences with its legacy version are the following:

        • Creep camps around the map are now symmetric: this means players will no longer have different nearby creeps based on their starting location.

        • Goblin laboratories have been moved towards the middle and are now equipped with proper anti-air and a lockdown (ensnare): we found that previously it was too easy to abuse these camps, either by disrupting the nearby enemy expansion by pulling the creeps, or simply by wiping everything with air units.

        • Rebalanced item drops: the map was infamous for its abundance of permanent items, while now we believe a good compromise should have been reached.

    • Eversong updated to v1.1

      • Murloc creep camps moved closer to player starting locations and now drop an additional level 2 tome.

      • The 3-2-2 troll camps now drop a level 1 permanent item (e.g. Cloak of Shadows) instead of a level 1 tome.

      • Red camps now have a level 4 Bloodfiend (cleaving attack) instead of a level 3 Fel Beast.

      • Goblin Laboratory creep camps now drop an additional level 2 tome.

      • The 6-3-3-3 camps nearby taverns no longer drop the level 1 tome.

    • Removed Rusty Creek

      • This map unfortunately didn’t enjoy the favour of the playerbase, and many may argue that this is part of the inexorable destiny affecting all of the big macro maps. Nonetheless, Rusty Creek leaves us a lot of memories and the achievement of being included into the map pool of an S-tier tournament.

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In more positive news, Ellalink undersea cable seems to be in use by many ISPs now, so we’re investigating a route from Brazil to Portugal that could be 80ms or lower!

Updated Maps

Any changes here?

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Build W3Champions together!

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