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1v1
Added Melting Valley v2
After the successful reworks of classic maps such as EI, SV and TM that we've introduced with our past seasons, with season 14 it's finally time to bring back another old friend: Melting Valley. Special thanks to Zucth and SaveOrcas for putting this up together. The remarkable differences with its legacy version are the following:
Creep camps around the map are now symmetric: this means players will no longer have different nearby creeps based on their starting location.
Goblin laboratories have been moved towards the middle and are now equipped with proper anti-air and a lockdown (ensnare): we found that previously it was too easy to abuse these camps, either by disrupting the nearby enemy expansion by pulling the creeps, or simply by wiping everything with air units.
Rebalanced item drops: the map was infamous for its abundance of permanent items, while now we believe a good compromise should have been reached.
Eversong updated to v1.1
Murloc creep camps moved closer to player starting locations and now drop an additional level 2 tome.
The 3-2-2 troll camps now drop a level 1 permanent item (e.g. Cloak of Shadows) instead of a level 1 tome.
Red camps now have a level 4 Bloodfiend (cleaving attack) instead of a level 3 Fel Beast.
Goblin Laboratory creep camps now drop an additional level 2 tome.
The 6-3-3-3 camps nearby taverns no longer drop the level 1 tome.
Removed Rusty Creek
This map unfortunately didn’t enjoy the favour of the playerbase, and many may argue that this is part of the inexorable destiny affecting all of the big macro maps. Nonetheless, Rusty Creek leaves us a lot of memories and the achievement of being included into the map pool of an S-tier tournament.
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