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Ladder Update

  • Random Hero 1v1 Ladder has been replaced with All the Randoms 1v1

    • All the randoms includes random races, random heroes and random mercenaries.

    • An end of season tournament will be played for All the Randoms 1v1 after the conclusion of Season 14.

  • Legion TD 4v4 no longer allows Arranged Teams of smaller than 4 players.

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Rankings reset

There will be no MMR reset in any melee mode.
As in our previous seasons, we generally don’t intend to reset MMR so that we can keep matchmaking quality high.

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Rankings and RP will be fully reset in all modes so the leaderboards should still look fresh after the reset since the activity is rewarded more at the start of each season!

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Season end tournament

The W3Champions Finals - Our well loved friends, Back2Warcraft are bringing Season 13 to a close with a tournament organized by them and crowdfunded by the community.

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Matcherino: https://matcherino.com/t/w3cs13finals

All the Randoms 1v1 S14 Tournament

We are happy to announce that we will be also hosting a season's end finals for the all the randoms-ladder at the conclusion of Season 14 (Top 8 will qualify).

Support the prizepool here: https://matcherino.com/tournaments/87496

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New UI theme - Firelord Theme

Marking one year since the death of Mykhaylo "HoT" Novopashyn, this season's theme is in his honor.

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New Launcher

The launcher has been updated to version 1.2.2.

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  • Launcher position and size is remembered on app startup

  • UI touchups

  • Flo updates to prepare for patch 1.35

  • The Blizzard login window is now borderless

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Game Visibility

Any changes here

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Map pool changes

Reintroducing “Melting Valley 2.0”

Changes to go here

Map Rotations

1v1

  • 2v2

    • No changes to the 2v2 Map pool this season.

  • 4v41v1

    • Added Melting Valley v2

      • After the successful reworks of classic maps such as EI, SV and TM that we've introduced with our past seasons, with season 14 it's finally time to bring back another old friend: Melting Valley. Special thanks to Zucth and SaveOrcas for putting this up together. The remarkable differences with its legacy version are the following:

        • Creep camps around the map are now symmetric: this means players will no longer have different nearby creeps based on their starting location.

        • Goblin laboratories have been moved towards the middle and are now equipped with proper anti-air: we found that previously it was too easy to abuse these camps, either by disrupting the nearby enemy expansion by pulling the creeps, or simply by wiping everything with air units.

        • Rebalanced item drops: the map was infamous for its abundance of permanent items, while now we believe a good compromise should have been reached.

    • Removed Rusty Creek

      • This map unfortunately didn’t enjoy the favour of the playerbase, and many may argue that this is part of the inexorable destiny affecting all of the big macro maps. Nonetheless, Rusty Creek leaves us a lot of memories and the achievement of being included into the map pool of an S-tier tournament.

  • 4v4

    • Added Cherryville

      • This map was one of the first to be rotated out of our 4vs4 map pool and we’re therefore glad to bring it back. After Battleground with the previous few seasons, this makes our objective clear to leave no map behind, and spice things up every new season both with new additions and maps that belong to our history.

    • Added Mount Hyjal

      • This is a brand new map by Zucth. Here teammates are close but afar, due to high grounds dominating the area. Players are well protected by natural defenses but it will be their duty to expand into the map and claim the exposed gold mines.

    • Added Winter Township

      • This is one of the few high-level maps that were still left behind from the latest 4vs4 mapping contest that provided us with many great additions throughout the time. The map layout is somewhat reminiscent to Northmarsh Ruin, but at the same time it might require some more focus towards the center of the map rather than at the corners.

    • Chimney Isles updated to v1.3

      • Now the red camp at the top is slightly stronger (a Revenant with Chain Lightning was added) and drops a level 6 charged item (e.g. Doom Guard summon).

    • Indigo Keeper updated to v.2

      • Fixed a bug that was allowing polar bears to run away from players by swimming on the water

    • Removed Battleground

      • This map was recently given a second chance, but unfortunately it just isn’t so much of a fan favourite. Yet we believe it still served its purpose, as it’s one of the few maps to force unique one-base gameplay and a lot of action from the get-go in order to conquer the crucial red camps.

    • Removed Nerubian Passage

      • Nerubian Passage is one of those maps that has been with us for the longest time. Looking at the not-so-bright playrates from the past season and after talking to its author, we’ve decided to give this map a hiatus to hopefully bring it back for the next season with a refreshed look.

    • Removed Deadlock LV

      • Just like the previous map, Deadlock LV has also happened to be with us ever since season 1. Therefore, as part of a healthy rotation of maps, we want temporarily part ways to give some other maps the spotlight.

  • 2v2 and FFA

    • No changes to the map pool of these game modes for the current season

A shoutout to the map makers

A lot of the work you see on the maps that are tirelessly updated every season is thanks to the MMC (Melee Mapping Central) community. You might see names like Mafe, Kaer, rhythmt, Tenshi, Zucth, SaveOrcas, Lovestruck, and more mentioned often but they are all a group of volunteers who love the game as much as we do and have spent a lot of cycles building these maps to be up-to-date for us to play and watch games on. Previously they worked with Blizzard to provide community maps for the BNET ladder. Updating existing maps (like LR, EI, SV, and TM) and improving them is also a significant effort that we want to show them gratitude for. You can always say hello, post suggestions, or join in, on their Discord server:

https://discord.gg/QdUtxjCH

Regarding Joinbugs

The last few weeks we’ve seen a marked increase in joinbugs on the platform, especially on specific servers and in 4v4, we’d like to give a little context on this.

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In more positive news, Ellalink undersea cable seems to be in use by many ISPs now, so we’re investigating a route from Brazil to Portugal that could be 80ms or lower!

Updated Maps

Any changes here?

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Build W3Champions together!

W3Champions is looking for .NET, TypeScript, and jQuery developers

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