Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Creep icons on the minimap have been adjusted to be brighter in an effort to improve visibility. The camp icons are now slightly larger. We experimented with putting a large square but with using unique geometric shapes, but after internal feedback decided against it. There are many engine limitations that prevent us from getting very being more creative.

...

All neutral buildings now have unique icons. These are rendered above the units/camps since we can’t directly affect the game and make the change.

...

Map Rotations

  • 1v1

    • Eversong added

      • As mentioned in the last update notes, our plan is to also incorporate legacy map rotations every now and then in order to keep the competition fresh. For this season, these will be:

    • Terenas Stand LV removed

      • Well loved but over played, we bid this map goodbye for this season

    • Lost Temple LV removed

      • Lots of long games but mostly lower play rates have told us to take a step back and remove this map for next season and put it back in the reserve pool for future legacy rotations.

    • Twisted Meadows v1.1 added

      • Back into the pool a well loved map with fixed cross spawns, better pathing, reworked creep camps and a modified layout. This modified TM has been part of the TP League map pool and made for some great games being played between pro players.

        Changelog
      • Change log

        • Redesigned the layout of the areas next to main bases, in order to provide more streamlined early game creeping options: the more rewarding camp is now the closest to the base (5-3-1), meanwhile the more exposed one is now weaker to compensate (3-3-1).

        • Natural expansions are now slightly easier to creep and critter clusters around them have been more symmetrically spread across creep camps

        • Main base creep camps are now beefier.

        • Cross positions for 1vs1 games have now been enforced.

        • Base layouts are now more symmetric.

          Image Modified

  • 2v2

    • Kal’drassil removed

      • We haven’t changed the map pool for 2 seasons now. Since it’s been the least played both in seasons 11 and 12 we have decided to change things up.

    • White Shore added - By Zucth

      • Inspired by the Dalaran Garden layout and having received a lot of positive feedback from the mapmaking community we have added this to keep things fresh in the 2v2 matchmaking.

  • 4v4

    • Removed Friends

      • We introduced Friends when a passionate set of people lobbied hard for it. However, it’s been a map that’s constantly been down voted and has been the least played among all our new maps introduced so far. Yet, for those who were still appreciating the map, they may find a pleasant surprise in Indigo Keeper, as it shares some similarities in regards to how player bases are allocated and expansions are less accessible.

    • Removed Northern Felwood

      • This has been one of the longer lasting community maps, as we’ve adopted it as soon as season 1. That said, it has also seen constant ups and downs throughout its stay and with the recent trend to rotate out older maps to keep the pool fresh, we felt this would be the right time to introduce other maps to take its place.

    • Removed Northmarsh Ruin

      • Without considering our most recent additions, this map has been among the least performing in terms of playrates. This might perhaps be partially explained by the fact that it’s very unique, as it plays out very differently with respect to most other maps, and while that was interesting we thought that since it had not been picked much, we figured out it would reasonable to remove it.

    • Added Chimney Isles - By Zucth

      • Consider this as a unique map in its own regard. We’d like to keep depth of playstyles and strategies when it comes to our map pool and we feel this might be a good compensation to the departure of Northmarsh Ruins. Because of the great distance between allied and enemy bases, we expect gameplay here to be vastly different than on most other maps, bringing a refreshing feeling that hopefully players can enjoy.


    • Added Indigo Keeper - By Zucth

      • Indigo Keeper is a relatively small maps where players have to cooperate in pairs of two in order to achieve supremacy. Make use of gates to unlock otherwise unaccessible parts of the map.

    • Added Ordeal Ground - By Zucth

      • Ordeal Ground is a rather big map that promises lots of content around the middle area. The most lucky players will be able to easily secure an expansion, meanwhile everyone else will have to cope with more exposed positions.

...