Effect | Proposal | Reasoning |
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Building placement grid  | Show simple adjacent squares to the building Show adjacent squares + color squares live where building cannot be placed
| One of the player suggestion. This could help new players to learn distances of placing expansions and learning distance between goldmine.
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Minimap icons  | Create new icons for neutral building Change shapes for camp difficulty
| Currently it’s impossible to tell what building it is on map. New icons for creep camps could be more saturated, it’s problematic to tell difference between small camp and medium camp.
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Minimalistic HUD | Create or modify reforged UI to be possible to use. This should be implemented as option in launcher or game menu.
| Some people enjoyed minimalistic Reforged UI.
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Differentiate item icons | Create new icons for Claws of Attack and Ring of Protection to differentiate stats given. This could be fully new drawn icons or simply adding some text on it with +stat.
| All items with +stats are the same, creating new icons would help to read what item it is, without hovering on it.
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Differentiate unit icons | Create new icons for Dragons of any type and level - to apply to items that summon them as well (suggestion: add a level indication at the top-right). Create a new icon for Mud Golem (suggestion: re-color with #966E46 and soft light blend). Create a new icon for Kobold Tunneler (suggestion: re-color with #ff96b4 and soft light blend). Create a new icon for Forest Troll High Priest (suggestion: re-color the Ice Troll High Priest icon with #82ff82 and hue blend).
| Dragon Roosts allow you to purchase level 3, 6 and 10 dragons of the same type, but they all have the same icon. Mud Golem (purchasable as a mercenary) has the same icon as Rock Golem and its related item Stone Token. Kobold Tunneler has the same icon as Kobold Taskmaster, and they are both hireable at the very same mercenary camp. Forest Troll Shadow Priest and High Priest are hireable at different mercenary camps but they share the same icon.
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Map timer | Add time to the map with triggers. You could toggle this by -clock command. This was a thing on w3arena.
| Helps new player to learn timeings of various things.
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Hotkey shortcut visibility  | Add in-game option to see hotkey shortcut without hovering on it.
| Most of the people are visual learners. This helps learning new hotkey setup easier.
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Destroyer Team Color Skin | Edit model or texture to increase space of team color.
| In big teamfights in 4vs4 it’s impossible to know which destroyers belong to which playaer.
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Change Weather And Water | Adding commands to changing weather like in DotA 1 map -weather rain - Switches weather to rain. -weather snow - Switches weather to snow. -weather moonlight - Switches weather to moonlight. -weather wind - Switches weather to wind. -weather random - Switches to random weather each game. -weather off - Turns weather off.
| Pro players probably would appreciate turning off rain weather on maps like AZ New players would probably have fun with picking random weather each game, to vary their experience.
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Tips Command | Add -tips command to the game. Gives you various helpful pointers about your race or gameplay throughout the game. Or write at the start game random tip from the loading screen.
| The tips on the loading screen are hard to read, because the game loads to fast. Adding random tips in map could increase awarness.
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Game Start Countdown  | Add transparent countdown at the start of the game with sound where you can prepare to do first actions. This should count down “3, 2, 1” and show healthbars and start the game after. The whole sequence shouldn’t take real 3 seconds, more like 1,5-2s.
| After game loads we instantly are thrown in to the game without any transition. New players could have more time to prepare their actions, write glhf, etc.
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Extended tooltips | Update ability tooltips so to include relevant data. Now: “A magical hammer that is thrown at an enemy unit, causing damage and stunning the target.”
Proposal: “A magical hammer that is thrown at an enemy unit, causing 100/200/310 damage and stunning the target for 5 (3) seconds. | Basic quality of life from most modern games. |
Item Drop Indicator | Add indicator to creep which carries the item. Options: While hovering on it, show some icon above While clicking on them, show their inventory with some random item. (Backpack) Maybe books could be shown in different way. Show all the time, maybe some custom aura.
| Decent players already know which monster drop items, but it would be easier to learn which creep is most important. |